Sprite Align for SpeedRunners

Organize sprites into a clean and editable layout.

Select PNG + JSON → Click Convert → Download results

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Atlas Converter

Convert JSON texture atlases array/hash to SpeedRunners format.

Frame Descriptions

ACTION DESCRIPTION
321GO00XX Game start animation (during countdown: 3, 2, 1)
Double-Jump-Fall00XX Falling state after performing a double jump
Double-Jump00XX Double jump action
Flip00XX Flip or backflip after swinging
Grabbed00XX Hit by rocket or grabbed by gold hook
Hookshot00XX Initial grapple frame
Stand00XX Default idle standing position
Long-Fall00XX Falling state during a moving single jump
Long-Jump00XX Moving single jump
Roll00XX Roll after hitting the ground
Run00XX Running animation
Running-Hook00XX Running while using gold hook or ice
Skid00XX Turning around while running
Slide00XX Stationary sliding sprite
Sliding00XX Build-up frame for sliding animation
Straight-Fall00XX Falling state from a stationary single jump
Straight-Jump00XX Stationary single jump
Swing00XX Swinging animation
Taunt00XX Taunt frames
Spiked00XX Death animation from lethal spikes
Tumble00XX Animation when hitting a box
Wall-Hang00XX Idle animation while hanging on a wall
by astro